Showing posts with label customer journeys. Show all posts
Showing posts with label customer journeys. Show all posts

Monday, June 19, 2017

User Maps - a better tool to help you build better products

Personas, customer journey maps and other such tools are useful... but how do they really help you build a better product or service?

In this video user research expert Laura Klein demonstrates a tool called a User Map to help product owners answer important questions they need to answer about their customers.






Thursday, January 8, 2015

Customer Journey Catherine Wheel

In an earlier post I explained how the Customer Journey for an organisation should not be a linear progression, but a cycle. To illustrate this I used a simple piece of ready-made clip art from PowerPoint and quickly inserted this into my content.

However, given a bit more time, I have now pulled together a better diagram to illustrate what I mean.


In this diagram I have used the same 5 segments to show the cyclical path a user takes (Awareness, Interest/Desire, Action, Experience and Advocacy). But I have also added an inner section that represents the running of Internal Process and an outer ring that represents the tasks that customers perform.

I've used various and more specific versions of this diagram in previous consulting work for clients, but I think this diagram represents a more generic approach which can be adapted as the need arise.
The only real problem I now have is… what do I call it?

For the time being, I think I'm going to use the term Customer Journey Catherine Wheel. A diagrammatic version of the popular firework that hopefully explains the round and spinning nature of both this model and the physical namesake.

What do you think? Is it a silly name? Can you come up with a better one?

Tuesday, January 6, 2015

The Customer Journey should be circular

A lot of different approaches are used for mapping the Customer Journey (the ‘soup to nuts’ depiction of your customers’ progress from unaware & unknown person to satisfied patron). Many typically show the path along different states of customer engagement, with the AIDA (Awareness, Interest, Desire & Action) model being a tried & tested one that has stood the test of time – I've also referred to it a lot in this blog over the years.

But as we know, one person’s advocacy can be another’s awareness. And especially with online communications (and especially Social Media) now able to facilitate near-instant feedback about an experience or product, the ratings given by one customer can heavily influence a lot of other people to either find out more and alternatively it can put them off for good.  Or to put it another way, your customers are one of your greatest assets and in most cases they should not just be part of your retention activity, they should be used to fuel your acquisition activity too.

This advocacy therefore means that rather than the Customer Journey being a line from awareness through to the experience of the product or service, it becomes a circle looking something like this:



Awareness:
The phase of the customer journey where a person becomes initially aware of something and wants to find out more.

Interest & Desire:
I've merged the two AIDA model phases into one here, as things get incredibly blurred (and with some products such as consumer electronics, brand devotees jump straight from awareness to intense desire). This is also the phase described by Google as the Zero Moment of Truth and can be the period when a multitude of inputs from all channels are considered.

Action:
This is the goal, the purchase, the sign-up, the commit phase. You get the picture…. (The First Moment of Truth)

Experience:
This phase is when the customer actually experiences their purchase and realises the value of what they have procured. (The Second Moment of Truth)

Advocacy:
Here is where a customer reviews your service and rates the service you have provided. They can do it on your site or on any number of review and feedback sites, or can use social media platforms to voice their satisfaction or disdain. It is therefore these comments and sentiment that in my opinion keep the customer journey cycling around.

Monday, January 5, 2015

User Experience and Customer Journey – do you know the difference?

As the processes and techniques of digital and multi-channel delivery become more widespread and well-known in organisations, it’s not uncommon that teams, stakeholders and clients become familiar with the terminology used too.  However I quite often hear the term “User Experience” (or “UX” for short) mixed up with the term “Customer Journey” and I think it’s time I clarified things. So here’s my thoughts on the two and why they should not be confused.

User Experience:
From my perspective User Experience is the science (and art) of creating functionality and information that helps the user to carry out particular tasks. In the world of websites and native mobile device applications (apps) this revolves around: understanding users & their needs, mapping user flows through key tasks, creating wire-frames, designing the interface and testing it to ensure it does what it should as well as it possibly can.

Customer Journey:
This is wider task of mapping the entire path of the customer from start to finish E.g. from a point where they are not the customer and perhaps not even cognisant of your product or service, through to the stages where they have become a customer and beyond. There are a lot of different models for how this customer journey can be represented, but regardless it is useful to map this journey for your business.

So do the two cross-over? Yes, in my opinion they definitely do and in fact I believe you cannot properly create the ideal User Experience unless you properly understand the Customer Journey. By this I mean that any UX work done needs to know where it fits in the wider picture of things, what the situation is for the user beforehand and what the end goal is.

For example, if you are creating the interface for a ticket vending machine at a sports ground, it would no-doubt help your UX resource to understand why the user is there, what they should (or shouldn't) have done previously and what they are going on to do. In this example, the creation of the vending unit is not to raise awareness, to educate or to entertain, it is there to help the customer who may already have purchased a ticket to get it printed out as efficiently as possible so that they can go and have the bigger experience they have paid for.

Either way, I suggest that to truly deliver the best for your customers you need to create both and validate them in as many ways as possible, both before and after you have delivered. 

Sunday, July 6, 2014

UX actions to do BEFORE you redesign your website - part 2

Here's the second part of my thoughts on the UX actions to consider before redesigning your website. Part 1 is available here.

4. Benchmark
So who in your competitive market is doing a better job of things than you online and who isn't? What does great look like for your digital customers and why? If you cannot answer these two questions, then you clearly haven't assessed the competition and understood what makes other sites better.
Action:
Review at least a handful of competitors websites to understand how they solve the same problems you have. Assess the features that make them easy to use (you might even want to look further afield at organisations that aren't necessarily in competition with you, but just have similar goals).
Note: For a small cost you can even point your usability tool at these competitive sites and give users the same tasks you give your own site.

5. Map out the customer journeys
Not all goals are the same on each site. Whether your aim is to generate leads or to directly convert users to buy a good or service, the path to acquisition can be difficult and dependant upon a huge number of factors. Action:
Map out the journey through your site for each of your key personas, ideally from initial awareness and acquisition through to them converting and beyond (e.g. into being a brand advocate). These functional flows will explain to you, your stakeholders, your developers and your testers what is happening to your users.
Note: Remember to include the situations when things don't go exactly according to plan.

6. Build your sitemap
It's not all about functionality, you also need to map out your content and the site's information architecture.
Action:
Draw up the hierarchy of your primary content pages and understand how each of your topics is delivered (if necessary for each device).



7. Wireframe the key templates
Producing a schematic or blueprint of every key page will create a visual guide of what your online users will experience. Wireframes will explain: the kinds of information displayed, the functions available, the priority of the information & functions, any display rules and effects of personalisation & other scenarios.
Action:
Create your wireframes based upon your customer journeys and the sitemap. But remember to test your creation before going into design.