Showing posts with label pace. Show all posts
Showing posts with label pace. Show all posts

Thursday, January 24, 2019

Picking what NOT to do is an IT Strategy

Technology change and progress never stops. There is always a newer version, a better alternative piece of software or another way of supporting an evolved business process or two.
For internal technology departments and especially those within larger organisations, this rate of change means there's never an end in sight. In a world of infinite need and finite resources... there's usually a long list of things to do once the current projects & programmes have been delivered.
With all this demand and the expected pace of implementation (that can come from all angles including: business stakeholders, vendor sales people and consultants) it can feel like everyone wants to change everything at once:
New finance system? Yes
New HR software? Sure
New B2C website? Of course
New B2B website? No problem
New sales portal? Yeah
New customer data platform? Naturally

Faced with a these requests, perhaps along with a potential new-found investment in technology to fuel a "digital transformation", senior IT people will want to say yes. Who wouldn't want more resources, increased budgets, the chance for some new "toys" or the opportunity to stick a big 'look what I've done' post on their LinkedIn profile?
But like the proverbial plate spinner, who (theoretically at least) should know how many plates they can spin at once... those in a position to take on technical work need to understand how much change they can take implement before they hear the sound of virtual crockery smashing. Experience needs to inform them (and so do their managers, subordinates and peers) just how much change their organisation can take on in parallel.
But when the demand for so much change outpaces the organisation's ability to deal with that change, someone has make the important decision as to what to do and therefore what NOT to do. 

Nobody, least of all IT people (prehistorically noted for saying "the answer is no, now what's the question?") want to tell a business stakeholder that their project is less important than another... but sometimes there is only so much change you can do at once.

Wednesday, October 7, 2015

Digital Product Design Has Arrived

The creation of a major product tended to be an opportunity practiced only by a limited number of major organisations. The process of: research & development, manufacturing and distribution was the domain of the large company who had time, budgets and resources available. 
These days getting digital products to market is simpler and speedier by comparison. You don't need huge departments taking ages to create something that either succeeds in a known category or fails & folds without trace... online products can be created, launched and refined much much easier. Product owners can now understand their use and customers quickly... then iterate, improve, evolve and pivot to create something better.
It used to be that a physical product portfolio was pretty much set in stone from day one. Deviating from it was difficult and ground breaking. Now digital products cut across categories and almost defy definition as they merge features and functions from multiple industries all at once.

Everything is now becoming software. Ideas are formed, mashed up and reformed in a single development cycle.. rather than being fixed from one product generation to the next.

  • The pace has changed.
  • The environment has changed.
  • The approach has changed.

And the digital product manager is now able to create wonderfully useful and beautiful products that solve problems and look good too.

It is undoubtedly the age of the digital product and therefore the digital product owner or  designer is in the driving seat for the new economy.