Showing posts with label social_media. Show all posts
Showing posts with label social_media. Show all posts

Wednesday, August 20, 2008

Social Media changes marketing & usability

If you're planning on advertising on social networks, you've probably already heard ort read that CPM's are incredibly low. Indeed, if you read Alex Nesbitt of Digital Podcast's thoughts, he believes that Google AdWords can be 100 times more effective than adverting on social media sites.

The argument has been made frequently that tracking CPM's and building communities are two entirely different things. Search and content sites are better for quantitative marketing and communities provide better qualitative understanding, providing insight into product / service improvements (see my previous post on ROI of Social Media for more)

Having spent years working with large companies to build usable websites , I've been a fan of the work of Jesse James Garrett, one of the pioneers of web usability. He basically stated that the web browser provides two different functions:

1. A hypertext system (content & search, e.g. Google, BBC, etc.)
2. A software interface (application, e.g. Online Banking, etc.)

His original diagram explained the ' basic duality' and the ways to deal with the specification and development of these two paradigms, from Abstract to Concrete & Conception to Completion.

But is this the entire picture? Well I have a theory its not and that we're missing something here.
I think that social media (discussion forums, blogs, etc.) actually create a place between Mr Garrett's two purposes. They create a 'third space' that combines both the content of the hypertext system and the application functionality of the software interface. Its this third space that's confusing, because the interface isn't just one thing or the other:
Its not just about look & feel, its about elements & navigation. Its not just about getting instant gratification and clicking'next' to the following page, its about interaction and engagement whilst your on that page.
Perhaps we need a new diagram Mr Garrett?

Monday, February 25, 2008

Experimentation...

Not enough experimentation is bad, but too much can be worse!

I think its obvious by now that the quantity and importance of user-generated media is growing. But it is relatively early days into its evolutionand its new ways of communicating, so many PR & marketers are struggling to keep up.

As a consequence, quite a few are trying different methods of engaging with their audience and in some cases, different parts of large companies are going ahead with separate individual activities. Decentralised activity also happens as a consequence of a lack of a Social Media Strategy or Community Manager... but then very few companies have those yet. Indeed a bad one (or a good one badly implemented) may be worse than doing nothing.

Now experimentation is not a bad thing.... as in general is does increase learning (sometimes learning by making mistakes). However, too much experimentation does risk losing focus on the most valuable opportunities.

So how do you avoid this?

Best practice in this area is scarce, but just from canvassing some very insightful people over the last few days, the most logical approach seems to be:

  1. Obtain senior stakholder buy-in
  2. Know your own company & brand values and key messages & marketing activities
  3. Understand the benefit your want from the activity... and potentially map these to customer profiles (scenarios?)
  4. Communicate your activity internally, your own staff are one of your best assets (and are probably having these conversations anyway)
  5. Tread firmly, tread carefully.... but definately make that first step